![]() |
||
|
OPCOM is a set of map wargame rules for
playing large-scale WW2 battles.
The rules are intended to be used with maps, and have been used for large operational megagames. The game is designed to be run with a umpires / controls and using fog of war - each player or team of players has their own map, and there is a master map of the 'real' situation. |
||
| There are several versions, each one has been tweaked in response to the needs of particular campaigns - you can choose the one closest to the campaign you're planning. | ||
| Operation Market Garden Umpires' Version | Umpires' playsheet | Players' Version |
| Operation C3 / Herkules Umpires' Version | Umpires' playsheet | Players' Version |
| Umpires' playsheet | Players' Version | |
|
OPCOM Game Materials Downloads
|
|
| Standard formation order sheet | Close Air support markers (for the master map) |
| Standard air order sheet | |
| Sample Scenario 1: MORTAIN August 1944 | ![]() |
| GAME MAP | |
| German start positions map | |
| German order of battle | |
| German logistics summary | |
| Allied start positions map | |
| Allied order of battle | |
| Allied logistics summary | |